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Searched refs:builtInVariableBaseVertex (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp188 const TVariable *builtInVariableBaseVertex = in EmulateGLBaseVertexBaseInstance() local
191 if (builtInVariableBaseVertex) in EmulateGLBaseVertexBaseInstance()
204 uniformBaseVertex.staticUse = symbolTable->isStaticallyUsed(*builtInVariableBaseVertex); in EmulateGLBaseVertexBaseInstance()
215 if (!ReplaceVariableWithTyped(compiler, root, builtInVariableBaseVertex, baseVertexSymbol)) in EmulateGLBaseVertexBaseInstance()