Searched refs:builtInVariableBaseVertex (Results 1 – 1 of 1) sorted by relevance
188 const TVariable *builtInVariableBaseVertex = in EmulateGLBaseVertexBaseInstance() local191 if (builtInVariableBaseVertex) in EmulateGLBaseVertexBaseInstance()204 uniformBaseVertex.staticUse = symbolTable->isStaticallyUsed(*builtInVariableBaseVertex); in EmulateGLBaseVertexBaseInstance()215 if (!ReplaceVariableWithTyped(compiler, root, builtInVariableBaseVertex, baseVertexSymbol)) in EmulateGLBaseVertexBaseInstance()