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Searched refs:bumpmapMatrix4F (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DTextureStage.cpp108 uniforms.bumpmapMatrix4F[element / 2][element % 2][0] = value; in setBumpmapMatrix()
109 uniforms.bumpmapMatrix4F[element / 2][element % 2][1] = value; in setBumpmapMatrix()
110 uniforms.bumpmapMatrix4F[element / 2][element % 2][2] = value; in setBumpmapMatrix()
111 uniforms.bumpmapMatrix4F[element / 2][element % 2][3] = value; in setBumpmapMatrix()
DTextureStage.hpp125 float4 bumpmapMatrix4F[2][2]; member
/external/swiftshader/src/Shader/
DPixelPipeline.cpp759 du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); in blendTexture()
760 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in blendTexture()
762 dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); in blendTexture()
763 du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); in blendTexture()
785 du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); in blendTexture()
786 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in blendTexture()
788 dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); in blendTexture()
789 du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); in blendTexture()
1699 du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); in TEXBEM()
1700 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in TEXBEM()
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