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Searched refs:bytecodeLen (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_shader.c78 uint32 bytecodeLen, in vmw_svga_shader_create() argument
94 bytecodeLen + sgnLen); in vmw_svga_shader_create()
107 memcpy(map, bytecode, bytecodeLen); in vmw_svga_shader_create()
112 map = (char *)map + bytecodeLen; in vmw_svga_shader_create()
Dvmw_screen_svga.c416 uint32 bytecodeLen) in vmw_svga_winsys_shader_create() argument
431 bytecodeLen); in vmw_svga_winsys_shader_create()
439 memcpy(code, bytecode, bytecodeLen); in vmw_svga_winsys_shader_create()
443 shader->shid = vmw_ioctl_shader_create(vws, type, bytecodeLen); in vmw_svga_winsys_shader_create()
Dvmw_shader.h72 uint32 bytecodeLen,
Dvmw_screen.h255 uint32 bytecodeLen);
Dvmw_context.c705 uint32 bytecodeLen, in vmw_svga_winsys_vgpu10_shader_create() argument
712 bytecodeLen, sgnInfo, sgnLen); in vmw_svga_winsys_vgpu10_shader_create()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_winsys.h438 uint32 bytecodeLen,
716 uint32 bytecodeLen);
Dsvga_cmd.c639 uint32 bytecodeLen) // IN in SVGA3D_DefineShader() argument
643 assert(bytecodeLen % 4 == 0); in SVGA3D_DefineShader()
646 SVGA_3D_CMD_SHADER_DEFINE, sizeof *cmd + bytecodeLen, in SVGA3D_DefineShader()
654 memcpy(&cmd[1], bytecode, bytecodeLen); in SVGA3D_DefineShader()
Dsvga_cmd.h224 const uint32 *bytecode, uint32 bytecodeLen);