Searched refs:c2y (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/geometry/ |
D | GrQuadUtils.cpp | 1003 V4f c2y = e2w * y2d - e2y; in moveTo() local 1011 denom = c1x * c2y - c2x * c1y; in moveTo() 1012 a = (c2x * c3y - c3x * c2y) / denom; in moveTo() 1024 M4f useC2x = abs(c2x) > abs(c2y); in moveTo() 1028 c1x * c2y - c2x * c1y, /* A & B */ in moveTo() 1031 if_then_else(useC2x, c2x, c2y), /* !A & B */ in moveTo() 1036 c2x * c3y - c3x * c2y, /* A & B */ in moveTo()
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/external/skqp/src/compute/skc/platforms/cl_12/kernels/ |
D | rasterize.cl | 2125 SKC_RASTERIZE_FLOAT const c2y = bp_elems[SKC_RASTERIZE_SEGMENT(*id)].coord; 2151 SKC_RASTERIZE_FLOAT t2x = c2x * tv->sx + c2y * tv->shx + tv->tx; 2152 SKC_RASTERIZE_FLOAT t2y = c2x * tv->shy + c2y * tv->sy + tv->ty; 2166 SKC_PROJECT(tv,c2x,c2y,t2x,t2y); 2535 SKC_RASTERIZE_FLOAT const c2y = bp_elems[SKC_RASTERIZE_SEGMENT(*id)].coord; 2552 SKC_RASTERIZE_FLOAT t2x = c2x * tv->sx + c2y * tv->shx + tv->tx; 2553 SKC_RASTERIZE_FLOAT t2y = c2x * tv->shy + c2y * tv->sy + tv->ty; 2564 SKC_PROJECT(tv,c2x,c2y,t2x,t2y);
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