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Searched refs:c2y (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp1003 V4f c2y = e2w * y2d - e2y; in moveTo() local
1011 denom = c1x * c2y - c2x * c1y; in moveTo()
1012 a = (c2x * c3y - c3x * c2y) / denom; in moveTo()
1024 M4f useC2x = abs(c2x) > abs(c2y); in moveTo()
1028 c1x * c2y - c2x * c1y, /* A & B */ in moveTo()
1031 if_then_else(useC2x, c2x, c2y), /* !A & B */ in moveTo()
1036 c2x * c3y - c3x * c2y, /* A & B */ in moveTo()
/external/skqp/src/compute/skc/platforms/cl_12/kernels/
Drasterize.cl2125 SKC_RASTERIZE_FLOAT const c2y = bp_elems[SKC_RASTERIZE_SEGMENT(*id)].coord;
2151 SKC_RASTERIZE_FLOAT t2x = c2x * tv->sx + c2y * tv->shx + tv->tx;
2152 SKC_RASTERIZE_FLOAT t2y = c2x * tv->shy + c2y * tv->sy + tv->ty;
2166 SKC_PROJECT(tv,c2x,c2y,t2x,t2y);
2535 SKC_RASTERIZE_FLOAT const c2y = bp_elems[SKC_RASTERIZE_SEGMENT(*id)].coord;
2552 SKC_RASTERIZE_FLOAT t2x = c2x * tv->sx + c2y * tv->shx + tv->tx;
2553 SKC_RASTERIZE_FLOAT t2y = c2x * tv->shy + c2y * tv->sy + tv->ty;
2564 SKC_PROJECT(tv,c2x,c2y,t2x,t2y);