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Searched refs:c3y (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp1005 V4f c3y = fW * y2d - fY; in moveTo() local
1012 a = (c2x * c3y - c3x * c2y) / denom; in moveTo()
1013 b = (c3x * c1y - c1x * c3y) / denom; in moveTo()
1036 c2x * c3y - c3x * c2y, /* A & B */ in moveTo()
1037 if_then_else(useC1x, -c3x, -c3y)), /* A & !B */ in moveTo()
1041 c3x * c1y - c1x * c3y, /* A & B */ in moveTo()
1042 if_then_else(useC2x, -c3x, -c3y)), /* !A & B */ in moveTo()
/external/skqp/src/compute/skc/platforms/cl_12/kernels/
Drasterize.cl2133 SKC_RASTERIZE_FLOAT const c3y = bp_elems[SKC_RASTERIZE_SEGMENT(*id)].coord;
2154 SKC_RASTERIZE_FLOAT t3x = c3x * tv->sx + c3y * tv->shx + tv->tx;
2155 SKC_RASTERIZE_FLOAT t3y = c3x * tv->shy + c3y * tv->sy + tv->ty;
2167 SKC_PROJECT(tv,c3x,c3y,t3x,t3y);