Searched refs:cacheIndex0 (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 523 UInt cacheIndex0 = index0 & VertexCache::TAG_MASK; in writeCache() local 533 tagCache[cacheIndex0] = index0; in writeCache() 562 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, position), 16) = pos.… in writeCache() 567 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, clipFlags)) = (clipFlags… in writeCache() 574 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, projected), 16) = pro… in writeCache() 586 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, pointSize)) = Extract(… in writeCache() 599 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, clipDistance[i])) = Ex… in writeCache() 613 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, cullDistance[i])) = Ex… in writeCache() 620 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, cullMask)) = -((cullMask… in writeCache() 640 *Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, v[i]), 16) = v.x; in writeCache()
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