Searched refs:cacheIndex2 (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 525 UInt cacheIndex2 = index2 & VertexCache::TAG_MASK; in writeCache() local 531 tagCache[cacheIndex2] = index2; in writeCache() 560 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex2 + OFFSET(Vertex, position), 16) = pos.… in writeCache() 565 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex2 + OFFSET(Vertex, clipFlags)) = (clipFlags… in writeCache() 572 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex2 + OFFSET(Vertex, projected), 16) = pro… in writeCache() 584 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex2 + OFFSET(Vertex, pointSize)) = Extract(… in writeCache() 597 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex2 + OFFSET(Vertex, clipDistance[i])) = Ex… in writeCache() 611 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex2 + OFFSET(Vertex, cullDistance[i])) = Ex… in writeCache() 618 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex2 + OFFSET(Vertex, cullMask)) = -((cullMask… in writeCache() 638 *Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex2 + OFFSET(Vertex, v[i]), 16) = v.z; in writeCache()
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