Searched refs:cacheIndex3 (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 526 UInt cacheIndex3 = index3 & VertexCache::TAG_MASK; in writeCache() local 530 tagCache[cacheIndex3] = index3; in writeCache() 559 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, position), 16) = pos.… in writeCache() 564 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, clipFlags)) = (clipFlags… in writeCache() 571 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, projected), 16) = pro… in writeCache() 583 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, pointSize)) = Extract(… in writeCache() 596 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, clipDistance[i])) = Ex… in writeCache() 610 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, cullDistance[i])) = Ex… in writeCache() 617 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, cullMask)) = -((cullMask… in writeCache() 637 *Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, v[i]), 16) = v.w; in writeCache()
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