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Searched refs:cacheIndex3 (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexRoutine.cpp526 UInt cacheIndex3 = index3 & VertexCache::TAG_MASK; in writeCache() local
530 tagCache[cacheIndex3] = index3; in writeCache()
559 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, position), 16) = pos.… in writeCache()
564 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, clipFlags)) = (clipFlags… in writeCache()
571 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, projected), 16) = pro… in writeCache()
583 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, pointSize)) = Extract(… in writeCache()
596 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, clipDistance[i])) = Ex… in writeCache()
610 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, cullDistance[i])) = Ex… in writeCache()
617 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, cullMask)) = -((cullMask… in writeCache()
637 *Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, v[i]), 16) = v.w; in writeCache()