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Searched refs:cacheSkSL (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp646 const bool cacheSkSL = fGpu->getContext()->priv().options().fShaderCacheStrategy == in finalize() local
648 if (cacheSkSL) { in finalize()
659 cacheSkSL ? kSKSL_Tag : kHLSL_Tag, hlsl, inputs, kGrShaderTypeCount); in finalize()