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Searched refs:cachedVertexBuffer (Results 1 – 1 of 1) sorted by relevance

/external/skqp/src/gpu/ops/
DGrTessellatingPathRenderer.cpp264 sk_sp<GrBuffer> cachedVertexBuffer(rp->findByUniqueKey<GrBuffer>(key)); in draw() local
268 if (cache_match(cachedVertexBuffer.get(), tol, &actualCount)) { in draw()
269 this->drawVertices(target, std::move(gp), std::move(cachedVertexBuffer), 0, in draw()