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Searched refs:callDepth (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DAnalyzeCallDepth.cpp37 callDepth = 0; in FunctionNode()
63 callDepth = 0; in analyzeCallDepth()
85 callDepth = std::max(callDepth, calleeDepth); in analyzeCallDepth()
89 return callDepth; in analyzeCallDepth()
94 return callDepth; in getLastDepth()
DAnalyzeCallDepth.h53 unsigned int callDepth; variable
/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp630 , callDepth (callDepth_) {} in EvalContext()
635 int callDepth; member
881 ctx.env, ctx.callDepth + 1); in evaluate()
886 std::cerr << string(ctx.callDepth, ' '); in evaluate()
1514 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp1118 , callDepth (callDepth_) {} in EvalContext()
1123 int callDepth; member
1382 ctx.env, ctx.callDepth + 1); in evaluate()
1387 std::cerr << string(ctx.callDepth, ' '); in evaluate()
2060 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply()