Searched refs:callbackChain (Results 1 – 2 of 2) sorted by relevance
132 GLDEBUGPROC callbackChain = reinterpret_cast<GLDEBUGPROC>(const_cast<void *>(userParam)); in DebugMessageCallback() local133 if (callbackChain) in DebugMessageCallback()135 callbackChain(source, type, id, severity, length, message, gCallbackChainUserParam); in DebugMessageCallback()353 void EnableDebugCallback(GLDEBUGPROC callbackChain, const void *userParam) in EnableDebugCallback() argument372 glDebugMessageCallbackKHR(DebugMessageCallback, reinterpret_cast<const void *>(callbackChain)); in EnableDebugCallback()
52 ANGLE_UTIL_EXPORT void EnableDebugCallback(GLDEBUGPROC callbackChain, const void *userParam);