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Searched refs:callbackChain (Results 1 – 2 of 2) sorted by relevance

/external/angle/util/
Dshader_utils.cpp132 GLDEBUGPROC callbackChain = reinterpret_cast<GLDEBUGPROC>(const_cast<void *>(userParam)); in DebugMessageCallback() local
133 if (callbackChain) in DebugMessageCallback()
135 callbackChain(source, type, id, severity, length, message, gCallbackChainUserParam); in DebugMessageCallback()
353 void EnableDebugCallback(GLDEBUGPROC callbackChain, const void *userParam) in EnableDebugCallback() argument
372 glDebugMessageCallbackKHR(DebugMessageCallback, reinterpret_cast<const void *>(callbackChain)); in EnableDebugCallback()
Dshader_utils.h52 ANGLE_UTIL_EXPORT void EnableDebugCallback(GLDEBUGPROC callbackChain, const void *userParam);