Searched refs:canSelectViewInVertexShader (Results 1 – 8 of 8) sorted by relevance
531 if (programMetadata.hasANGLEMultiviewEnabled() && programMetadata.canSelectViewInVertexShader()) in generateShaderLinkHLSL()1445 if (metadata.canSelectViewInVertexShader()) in updateBuiltins()
419 virtual bool canSelectViewInVertexShader() const = 0;
409 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()), in ProgramD3DMetadata()487 bool ProgramD3DMetadata::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::ProgramD3DMetadata725 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader()) in usesGeometryShader()1653 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(), in getGeometryExecutableForPrimitiveType()2139 metadata.canSelectViewInVertexShader()); in link()
158 bool canSelectViewInVertexShader() const;
408 bool canSelectViewInVertexShader() const override;
3196 bool Renderer9::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::Renderer9
474 bool canSelectViewInVertexShader() const override;
4244 bool Renderer11::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::Renderer11