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Searched refs:canSelectViewInVertexShader (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp531 if (programMetadata.hasANGLEMultiviewEnabled() && programMetadata.canSelectViewInVertexShader()) in generateShaderLinkHLSL()
1445 if (metadata.canSelectViewInVertexShader()) in updateBuiltins()
DRendererD3D.h419 virtual bool canSelectViewInVertexShader() const = 0;
DProgramD3D.cpp409 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()), in ProgramD3DMetadata()
487 bool ProgramD3DMetadata::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::ProgramD3DMetadata
725 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader()) in usesGeometryShader()
1653 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(), in getGeometryExecutableForPrimitiveType()
2139 metadata.canSelectViewInVertexShader()); in link()
DProgramD3D.h158 bool canSelectViewInVertexShader() const;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h408 bool canSelectViewInVertexShader() const override;
DRenderer9.cpp3196 bool Renderer9::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::Renderer9
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h474 bool canSelectViewInVertexShader() const override;
DRenderer11.cpp4244 bool Renderer11::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::Renderer11