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Searched refs:ccwValid (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp438 M4f ccwValid = next_ccw(v.fW) >= SkPathPriv::kW0PlaneDistance; in ClipToW0() local
450 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fX), in ClipToW0()
451 if_then_else(ccwValid, clip.fX, /* cwValid */ next_cw(clip.fX)))); in ClipToW0()
453 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fY), in ClipToW0()
454 if_then_else(ccwValid, clip.fY, /* cwValid */ next_cw(clip.fY)))); in ClipToW0()
458 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fU), in ClipToW0()
459 if_then_else(ccwValid, clip.fU, /* cwValid */ next_cw(clip.fU)))); in ClipToW0()
461 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fV), in ClipToW0()
462 if_then_else(ccwValid, clip.fV, /* cwValid */ next_cw(clip.fV)))); in ClipToW0()
464 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fR), in ClipToW0()
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