Searched refs:changeName (Results 1 – 6 of 6) sorted by relevance
438 int changeName; local442 changeName = (GetDescription() == GetUTypeName());444 changeName = (GetDescription() == GetTypeName());462 if (changeName) {
92 virtual void changeName(const TString* newName) { name = newName; } in changeName() function97 changeName(NewPoolTString(newName.c_str())); in addPrefix()415 symbol.changeName(NewPoolTString(buf)); in insert()720 container->changeName(NewPoolTString("")); in copyUpDeferredInsert()
427 container->changeName(NewPoolTString("")); in clone()
92 virtual void changeName(const TString* newName) { name = newName; } in changeName() function97 changeName(NewPoolTString(newName.c_str())); in addPrefix()428 symbol.changeName(NewPoolTString(buf)); in insert()746 container->changeName(NewPoolTString("")); in copyUpDeferredInsert()
431 container->changeName(NewPoolTString("")); in clone()
1430 GLuint changeName = changeProg->getProgramName(); in testActiveProgramUniform() local1432 GLint vtxLoc = glGetUniformLocation(changeName, "vtxScale"); in testActiveProgramUniform()1433 GLint frgLoc = glGetUniformLocation(changeName, "frgScale"); in testActiveProgramUniform()1437 pipeline.activeShaderProgram(changeName); in testActiveProgramUniform()1438 log() << TestLog::Message << "// Set active shader program to " << changeName in testActiveProgramUniform()1453 LOG_CALL(glUseProgram(changeName)); in testActiveProgramUniform()