Searched refs:channelPressure (Results 1 – 6 of 6) sorted by relevance
153 temp += ((pDLSArt->modLFOChanPressToPitch * pChannel->channelPressure) >> 7); in DLS_UpdatePhaseInc()167 temp += ((pDLSArt->vibLFOChanPressToPitch * pChannel->channelPressure) >> 7); in DLS_UpdatePhaseInc()198 temp += ((pDLSArt->modLFOChanPressToGain * pChannel->channelPressure) >> 7); in DLS_UpdateGain()271 temp += ((pDLSArt->modLFOChanPressToFc* pChannel->channelPressure) >> 7); in DLS_UpdateFilter()
224 EAS_U8 channelPressure; /* applied to all voices on a given channel */ member
552 pChannel->channelPressure = DEFAULT_CHANNEL_PRESSURE; in VMResetControllers()2133 pChannel->channelPressure = value; in VMChannelPressure()2331 pChannel->channelPressure = DEFAULT_CHANNEL_PRESSURE; in VMControlChange()3433 pControl->channelPressure = pSynth->channels[channel].channelPressure; in VMGetMIDIControllers()
668 ((pChannel->channelPressure) << (NUM_EG1_FRAC_BITS -7))); in WT_UpdatePhaseInc()
252 EAS_U8 channelPressure; /* MIDI channel pressure */ member