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Searched refs:char_storage (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/imgui/
Dimstb_textedit.h307 int char_storage; member
1102 if (state->undo_rec[0].char_storage >= 0) { in stb_textedit_discard_undo()
1108 if (state->undo_rec[i].char_storage >= 0) in stb_textedit_discard_undo()
1109 … state->undo_rec[i].char_storage -= n; // @OPTIMIZE: get rid of char_storage and infer it in stb_textedit_discard_undo()
1126 if (state->undo_rec[k].char_storage >= 0) { in stb_textedit_discard_redo()
1133 if (state->undo_rec[i].char_storage >= 0) in stb_textedit_discard_redo()
1134 state->undo_rec[i].char_storage += n; in stb_textedit_discard_redo()
1185 r->char_storage = -1; in stb_text_createundo()
1188 r->char_storage = state->undo_char_point; in stb_text_createundo()
1190 return &state->undo_char[r->char_storage]; in stb_text_createundo()
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