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Searched refs:checkDeviceLost (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFence11.cpp93 bool checkDeviceLost = (loopCount % kPollingD3DDeviceLostCheckFrequency) == 0; in finish() local
94 if (checkDeviceLost && mRenderer->testDeviceLost()) in finish()
192 bool checkDeviceLost = (loopCount % kPollingD3DDeviceLostCheckFrequency) == 0; in clientWait() local
193 if (checkDeviceLost && mRenderer->testDeviceLost()) in clientWait()
DQuery11.cpp344 bool checkDeviceLost = in testQuery() local
346 if (!queryState->finished && checkDeviceLost && mRenderer->testDeviceLost()) in testQuery()
DRenderer11.cpp1375 bool checkDeviceLost = (attempt % kPollingD3DDeviceLostCheckFrequency) == 0; in finish() local
1376 if (checkDeviceLost && testDeviceLost()) in finish()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DQuery9.cpp163 bool checkDeviceLost = in testQuery() local
165 if (checkDeviceLost && mRenderer->testDeviceLost()) in testQuery()
DRenderer9.cpp687 bool checkDeviceLost = (attempt % kPollingD3DDeviceLostCheckFrequency) == 0; in finish() local
688 if (checkDeviceLost && testDeviceLost()) in finish()