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Searched refs:checkFramebufferStatus (Results 1 – 25 of 134) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp507 static void checkFramebufferStatus (const glw::Functions& gl) in checkFramebufferStatus() function
509 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferStatus()
554 checkFramebufferStatus(gl); in iterate()
616 checkFramebufferStatus(gl); in iterate()
707 checkFramebufferStatus(gl); in iterate()
779 checkFramebufferStatus(gl); in iterate()
784 checkFramebufferStatus(gl); in iterate()
837 checkFramebufferStatus(gl); in iterate()
860 checkFramebufferStatus(gl); in iterate()
919 checkFramebufferStatus(gl); in iterate()
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Des31fFboNoAttachmentTests.cpp108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize()
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable()
297 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
300 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
303 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
306 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
Des31fFboTestCase.hpp61 void checkFramebufferStatus (deUint32 target);
Des31fShaderHelperInvocationTests.cpp237 …if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPL… in FboHelper()
240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
Des31fFboColorbufferTests.cpp162 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
275 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des31fMultisampleShaderRenderCase.cpp193 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
231 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
258 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp98 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
190 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
276 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fFboColorbufferTests.cpp136 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
271 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
405 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
532 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
656 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
768 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
860 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
929 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
991 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fFboTestCase.hpp61 void checkFramebufferStatus (deUint32 target);
Des3fFboStencilbufferTests.cpp97 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
194 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fFboInvalidateTests.cpp237 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
395 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
498 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
618 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
746 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
869 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
983 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
1133 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
1242 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleDependenciesTests.cpp257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
423 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
442 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
633 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
656 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
679 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
827 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
847 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
863 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp373 glw::GLenum fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
432 glw::GLenum _fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageTextureSize.cpp1186 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
1208 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
1236 void TextureCubeMapArrayTextureSizeRTBase::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayTextureSizeRTBase
1241 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()
1423 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in runShaders()
1662 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
DesextcTextureCubeMapArrayStencilAttachments.hpp146 void checkFramebufferStatus(glw::GLenum framebuffer_status);
DesextcTextureCubeMapArrayStencilAttachments.cpp404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayStencilAttachments
812 checkFramebufferStatus(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initTestIteration()
DesextcTextureCubeMapArrayFBOIncompleteness.cpp70 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in checkState()
/external/deqp/modules/gles2/functional/
Des2fMultisampledRenderToTextureTests.cpp105 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in iterate()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp412 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in blitColorBufferWithShader()
588 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTexture()
715 status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTextureCPUReadback()
756 status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTextureCPUReadback()
839 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage()
885 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
912 ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
944 ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
DFunctionsGL.cpp250 checkFramebufferStatus = &StubCheckFramebufferStatus; in initializeStubFunctionsForNULLDriver()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.hpp267 void checkFramebufferStatus(glw::GLenum framebuffer);
DesextcTextureBufferOperations.cpp437 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterateSecondPhase()
581 void TextureBufferOperations::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureBufferOperations
587 glw::GLenum framebufferStatus = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()
887 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in initializeBufferObjectData()
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTexture.hpp311 void checkFramebufferStatus(glw::GLenum framebuffer);
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js745 wrappedContext_.checkFramebufferStatus = function(f) { function
753 }(wrappedContext_.checkFramebufferStatus);

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