Searched refs:checkSuccess (Results 1 – 3 of 3) sorted by relevance
86 .checkSuccess(); in smokeTestAnnotationProcessor()
206 void QueueCommandBuffer(bool checkSuccess = true);207 void QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess = true);
1917 void VkCommandBufferObj::QueueCommandBuffer(bool checkSuccess) { in QueueCommandBuffer() argument1919 QueueCommandBuffer(nullFence, checkSuccess); in QueueCommandBuffer()1922 void VkCommandBufferObj::QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess) { in QueueCommandBuffer() argument1925 err = m_queue->submit(*this, fence, checkSuccess); in QueueCommandBuffer()1926 if (checkSuccess) { in QueueCommandBuffer()1931 if (checkSuccess) { in QueueCommandBuffer()