Searched refs:check_layer (Results 1 – 1 of 1) sorted by relevance
3656 check_layer(struct gl_context *ctx, GLenum target, GLint layer, in check_layer() function3890 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller)) in framebuffer_texture_with_dims()4047 if (!check_layer(ctx, texObj->Target, layer, func)) in frame_buffer_texture()