Searched refs:check_layered (Results 1 – 1 of 1) sorted by relevance
3981 bool dsa, bool no_error, bool check_layered) in frame_buffer_texture() argument3986 if (!no_error && check_layered) { in frame_buffer_texture()4024 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func, in frame_buffer_texture()4035 if (check_layered) { in frame_buffer_texture()4043 if (!check_layered) { in frame_buffer_texture()4055 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) { in frame_buffer_texture()