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Searched refs:checkedAllocatedBytes (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp302 auto checkedAllocatedBytes = checkedSkipBytes + checkedRowBytes * checkedRows; in Initialize() local
305 checkedAllocatedBytes += area.width * pixelBytes - rowBytes; in Initialize()
307 ANGLE_CHECK_GL_MATH(contextGL, checkedAllocatedBytes.IsValid()); in Initialize()
308 tmpPixels = new GLubyte[checkedAllocatedBytes.ValueOrDie()]; in Initialize()
309 memset(tmpPixels, 0, checkedAllocatedBytes.ValueOrDie()); in Initialize()