Searched refs:checkedAllocatedBytes (Results 1 – 1 of 1) sorted by relevance
302 auto checkedAllocatedBytes = checkedSkipBytes + checkedRowBytes * checkedRows; in Initialize() local305 checkedAllocatedBytes += area.width * pixelBytes - rowBytes; in Initialize()307 ANGLE_CHECK_GL_MATH(contextGL, checkedAllocatedBytes.IsValid()); in Initialize()308 tmpPixels = new GLubyte[checkedAllocatedBytes.ValueOrDie()]; in Initialize()309 memset(tmpPixels, 0, checkedAllocatedBytes.ValueOrDie()); in Initialize()