Searched refs:checkedOffset (Results 1 – 4 of 4) sorted by relevance
111 angle::CheckedNumeric<size_t> checkedOffset(mOffset); in readString()112 checkedOffset += length; in readString()114 if (!checkedOffset.IsValid() || mOffset + length > mLength) in readString()121 mOffset = checkedOffset.ValueOrDie(); in readString()133 angle::CheckedNumeric<size_t> checkedOffset(mOffset); in skip()134 checkedOffset += length; in skip()136 if (!checkedOffset.IsValid() || mOffset + length > mLength) in skip()142 mOffset = checkedOffset.ValueOrDie(); in skip()177 angle::CheckedNumeric<size_t> checkedOffset(mOffset); in read()178 checkedOffset += checkedLength; in read()[all …]
508 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect)); in ValidateDrawArraysIndirect() local511 auto checkedSum = checkedOffset + 4 * sizeof(GLuint); in ValidateDrawArraysIndirect()545 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect)); in ValidateDrawElementsIndirect() local548 auto checkedSum = checkedOffset + 5 * sizeof(GLuint); in ValidateDrawElementsIndirect()1429 CheckedNumeric<GLuint64> checkedOffset(static_cast<GLuint64>(indirect)); in ValidateDispatchComputeIndirect() local1430 auto checkedSum = checkedOffset + static_cast<GLuint64>(3 * sizeof(GLuint)); in ValidateDispatchComputeIndirect()
1149 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); in ValidImageDataSize() local1150 checkedEndByte += checkedOffset; in ValidImageDataSize()4866 CheckedNumeric<size_t> checkedOffset(offset); in ValidateMapBufferRangeBase() local4867 auto checkedSize = checkedOffset + length; in ValidateMapBufferRangeBase()4985 CheckedNumeric<size_t> checkedOffset(offset); in ValidateFlushMappedBufferRangeBase() local4986 auto checkedSize = checkedOffset + length; in ValidateFlushMappedBufferRangeBase()6710 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); in ValidatePixelPack() local6711 checkedEndByte += checkedOffset; in ValidatePixelPack()
401 CheckedNumeric<unsigned int> checkedOffset(streamOffset); in StoreStaticAttrib() local402 checkedOffset += firstElementOffset; in StoreStaticAttrib()404 ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), checkedOffset.IsValid()); in StoreStaticAttrib()