Searched refs:child_sockets_ (Results 1 – 2 of 2) sorted by relevance
260 child_sockets_.insert(std::make_pair(node->uuid(), std::move(node))); in AddChildSocket()265 child_sockets_.erase(child_uuid); in RemoveChildSocket()290 auto it = child_sockets_.lower_bound(start_socket_id); in RenderServerSockets()291 for (; it != child_sockets_.end() && sockets_rendered < pagination_limit; in RenderServerSockets()299 if (it == child_sockets_.end()) object["end"] = true; in RenderServerSockets()
267 std::map<intptr_t, RefCountedPtr<SocketNode>> child_sockets_; variable