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Searched refs:cl_aligned_u32 (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c55 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1); in write_texture_p1()
68 cl_aligned_u32(uniforms, in write_texture_p2()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
212 cl_aligned_u32(&uniforms, data); in vc4_write_uniforms()
215 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
295 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
322 cl_aligned_u32(&uniforms, color); in vc4_write_uniforms()
328 cl_aligned_u32(&uniforms, ((a) | in vc4_write_uniforms()
336 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
349 cl_aligned_u32(&uniforms, vc4->sample_mask); in vc4_write_uniforms()
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Dvc4_cl.h137 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n) in cl_aligned_u32() function
159 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()
203 cl_aligned_u32(cl_out, offset); in cl_aligned_reloc()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_uniforms.c116 cl_aligned_u32(uniforms, shader_data | sampler->p0); in write_texture_p0()
144 cl_aligned_u32(uniforms, p1 | packed | sview->p1); in write_texture_p1()
239 cl_aligned_u32(&uniforms, data); in v3d_write_uniforms()
242 cl_aligned_u32(&uniforms, gallium_uniforms[data]); in v3d_write_uniforms()
283 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
294 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
304 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
356 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
371 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
376 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
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Dv3d_cl.h148 cl_aligned_u32(struct v3d_cl_out **cl, uint32_t n) in cl_aligned_u32() function
159 cl_aligned_u32(cl_out, bo->offset + offset); in cl_aligned_reloc()
179 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_uniforms.c220 cl_aligned_u32(uniforms, descriptor->range); in write_ubo_ssbo_uniforms()
353 cl_aligned_u32(&uniforms, data); in v3dv_write_uniforms_wg_offsets()
358 cl_aligned_u32(&uniforms, cmd_buffer->push_constants_data[data]); in v3dv_write_uniforms_wg_offsets()
404 cl_aligned_u32(&uniforms, in v3dv_write_uniforms_wg_offsets()
416 cl_aligned_u32(&uniforms, job->csd.wg_count[data]); in v3dv_write_uniforms_wg_offsets()
432 cl_aligned_u32(&uniforms, pipeline->spill.size_per_thread); in v3dv_write_uniforms_wg_offsets()
Dv3dv_cl.h111 cl_aligned_u32(struct v3dv_cl_out **cl, uint32_t n) in cl_aligned_u32() function
120 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()
129 cl_aligned_u32(cl_out, bo->offset + offset); in cl_aligned_reloc()