/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | mathutil.h | 51 using sw::clamp01;
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D | Device.cpp | 192 z = clamp01(z); in clearDepth()
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D | libGLES_CM.cpp | 91 context->setAlphaFunc(func, clamp01(ref)); in AlphaFunc() 3476 context->setSampleCoverageParams(es1::clamp01(value), invert != GL_FALSE); in SampleCoverage() 3694 …context->setTextureEnvColor(clamp01(params[0]), clamp01(params[1]), clamp01(params[2]), clamp01(pa… in TexEnvfv()
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D | Context.cpp | 1752 float zNear = clamp01(mState.zNear); in applyRenderTarget() 1753 float zFar = clamp01(mState.zFar); in applyRenderTarget() 2688 float depth = clamp01(mState.depthClearValue); in clear()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | mathutil.h | 53 using sw::clamp01;
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D | libGLESv2.cpp | 317 …context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(al… in BlendColor() 4252 context->setSampleCoverageParams(es2::clamp01(value), invert != GL_FALSE); in SampleCoverage()
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D | Context.cpp | 2809 float zNear = clamp01(mState.zNear); in applyRenderTarget() 2810 float zFar = clamp01(mState.zFar); in applyRenderTarget() 3459 float depth = clamp01(mState.depthClearValue); in clear() 3530 float depth = clamp01(value); in clearDepthBuffer()
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D | Device.cpp | 224 z = clamp01(z); in clearDepth()
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/external/angle/src/libANGLE/ |
D | Context_gles_1_0.cpp | 57 mState.setDepthClearValue(clamp01(ConvertFixedToFloat(depth))); in clearDepthx() 111 mState.setDepthRange(clamp01(ConvertFixedToFloat(n)), clamp01(ConvertFixedToFloat(f))); in depthRangex() 509 mState.setSampleCoverageParams(clamp01(valuef), ConvertToBool(invert)); in sampleCoveragex()
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D | State.cpp | 920 red = clamp01(red); in setBlendColor() 921 green = clamp01(green); in setBlendColor() 922 blue = clamp01(blue); in setBlendColor() 923 alpha = clamp01(alpha); in setBlendColor() 1120 value = gl::clamp01(value); in setMinSampleShading()
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/external/swiftshader/src/System/ |
D | Math.hpp | 162 inline float clamp01(float x) in clamp01() function
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/external/swiftshader/src/Common/ |
D | Math.hpp | 194 inline float clamp01(float x) in clamp01() function
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/external/skia/src/core/ |
D | SkColorFilter_Matrix.cpp | 119 return premul(clamp01(c)); in onProgram()
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D | SkVM.h | 748 F32 clamp01(F32 x) { return clamp(x, 0.0f, 1.0f); } in clamp01() function 1167 SI F32 clamp01(F32 x) { return x-> clamp01(x); } in clamp01() function 1267 SI Color clamp01(Color c) { return c->clamp01(c); } in clamp01() function
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D | SkVMBlitter.cpp | 317 src = clamp01(src); in build_program()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 96 const float clampedZValue = gl::clamp01(*zValue); in UpdateDataCache() 591 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer()
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D | StateManager11.cpp | 1412 float actualZNear = gl::clamp01(glState.getNearPlane()); in syncViewport() 1413 float actualZFar = gl::clamp01(glState.getFarPlane()); in syncViewport()
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/external/skia/src/effects/ |
D | SkTableColorFilter.cpp | 70 skvm::I32 index = to_unorm(8, clamp01(c)); in onProgram()
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/external/skia/src/shaders/gradients/ |
D | SkGradientShader.cpp | 450 mask &= (t == clamp01(t)); in onProgram() 497 auto T = clamp01(t); in onProgram() 551 ix = trunc(clamp01(t) * uniformF(stops.size() - 1) + 1.0f); in onProgram()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 429 float actualZNear = gl::clamp01(zNear); in setViewportState() 430 float actualZFar = gl::clamp01(zFar); in setViewportState()
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/external/angle/src/image_util/ |
D | loadimage.cpp | 1465 dest[x] = gl::clamp01(source[x]); in LoadD32FToD32F() 1493 uint32_t d = static_cast<uint32_t>(gl::clamp01(sourceDepth[x * 2]) * 0xFFFFFF); in LoadD32FS8X24ToD24S8() 1573 destDepth[x] = gl::clamp01(sourceDepth[x * 2]); in LoadD32FS8X24ToD32F() 1604 destDepth[x * 2] = gl::clamp01(sourceDepth[x * 2]); in LoadD32FS8X24ToD32FS8X24()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_utils.cpp | 1352 viewportOut->minDepth = gl::clamp01(nearPlane); in GetViewport() 1353 viewportOut->maxDepth = gl::clamp01(farPlane); in GetViewport()
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/external/angle/src/common/ |
D | mathutil.h | 122 inline float clamp01(float x) in clamp01() function
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/external/skia/src/shaders/ |
D | SkImageShader.cpp | 982 c.a = clamp01(c.a); in onProgram()
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/external/skia/src/sksl/codegen/ |
D | SkSLVMCodeGenerator.cpp | 1070 return unary(args[0], [](skvm::F32 x) { return skvm::clamp01(x); }); in writeIntrinsicCall() 1078 skvm::F32 t = skvm::clamp01((x - edge0) / (edge1 - edge0)); in writeIntrinsicCall()
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