Searched refs:clampToPremul (Results 1 – 3 of 3) sorted by relevance
27 auto clampToPremul = _outer.clampToPremul; in emitCode() local28 (void)clampToPremul; in emitCode()43 (_outer.clampToPremul ? "true" : "false"), in emitCode()56 b->addBool(clampToPremul, "clampToPremul"); in onGetGLSLProcessorKey()61 if (clampToPremul != that.clampToPremul) return false; in onIsEqual()66 , clampToPremul(src.clampToPremul) { in GrClampFragmentProcessor()74 return SkStringPrintf("(clampToPremul=%s)", (clampToPremul ? "true" : "false")); in onDumpInfo()
24 float clampVal = clampToPremul ? clampedAlpha : 1.f; in constantOutputForConstantInput()31 bool clampToPremul) { in Make() argument33 new GrClampFragmentProcessor(std::move(inputFP), clampToPremul)); in Make()38 bool clampToPremul; variable41 GrClampFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP, bool clampToPremul) in GrClampFragmentProcessor() argument46 , clampToPremul(clampToPremul) { in GrClampFragmentProcessor()
9 layout(key) in bool clampToPremul;23 return clampToPremul ? clampedPM(inputColor) : saturate(inputColor);30 float clampVal = clampToPremul ? clampedAlpha : 1.f;