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Searched refs:clampToPremul (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/effects/generated/
DGrClampFragmentProcessor.cpp27 auto clampToPremul = _outer.clampToPremul; in emitCode() local
28 (void)clampToPremul; in emitCode()
43 (_outer.clampToPremul ? "true" : "false"), in emitCode()
56 b->addBool(clampToPremul, "clampToPremul"); in onGetGLSLProcessorKey()
61 if (clampToPremul != that.clampToPremul) return false; in onIsEqual()
66 , clampToPremul(src.clampToPremul) { in GrClampFragmentProcessor()
74 return SkStringPrintf("(clampToPremul=%s)", (clampToPremul ? "true" : "false")); in onDumpInfo()
DGrClampFragmentProcessor.h24 float clampVal = clampToPremul ? clampedAlpha : 1.f; in constantOutputForConstantInput()
31 bool clampToPremul) { in Make() argument
33 new GrClampFragmentProcessor(std::move(inputFP), clampToPremul)); in Make()
38 bool clampToPremul; variable
41 GrClampFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP, bool clampToPremul) in GrClampFragmentProcessor() argument
46 , clampToPremul(clampToPremul) { in GrClampFragmentProcessor()
/external/skia/src/gpu/effects/
DGrClampFragmentProcessor.fp9 layout(key) in bool clampToPremul;
23 return clampToPremul ? clampedPM(inputColor) : saturate(inputColor);
30 float clampVal = clampToPremul ? clampedAlpha : 1.f;