Searched refs:clampedVertexCount (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.cpp | 911 uint32_t clampedVertexCount = gl::clampCast<uint32_t>(vertexOrIndexCount); in handleLineLoop() local 914 size_t lastVertex = static_cast<size_t>(firstVertex + clampedVertexCount); in handleLineLoop() 919 contextVk, clampedVertexCount, firstVertex, &mCurrentElementArrayBuffer, in handleLineLoop()
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D | ContextVk.cpp | 2537 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArrays() local 2550 mRenderPassCommandBuffer->draw(clampedVertexCount, first); in drawArrays() 2564 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArraysInstanced() local 2566 ANGLE_TRY(setupLineLoopDraw(context, mode, first, clampedVertexCount, in drawArraysInstanced() 2588 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArraysInstancedBaseInstance() local 2590 ANGLE_TRY(setupLineLoopDraw(context, mode, first, clampedVertexCount, in drawArraysInstancedBaseInstance()
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D | vk_helpers.h | 596 uint32_t clampedVertexCount,
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D | vk_helpers.cpp | 3109 uint32_t clampedVertexCount, in getIndexBufferForDrawArrays() argument 3115 size_t allocateBytes = sizeof(uint32_t) * (static_cast<size_t>(clampedVertexCount) + 1); in getIndexBufferForDrawArrays() 3125 uint32_t vertexCount = (clampedVertexCount + unsignedFirstVertex); in getIndexBufferForDrawArrays()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 1750 UINT clampedVertexCount = gl::GetClampedVertexCount<UINT>(vertexCount); in drawArrays() local 1760 GetImplAs<Context11>(context), mode, adjustedInstanceCount, clampedVertexCount); in drawArrays() 1767 return drawLineLoop(context, clampedVertexCount, gl::DrawElementsType::InvalidEnum, in drawArrays() 1770 return drawTriangleFan(context, clampedVertexCount, gl::DrawElementsType::InvalidEnum, in drawArrays() 1783 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, 0, baseInstance); in drawArrays() 1797 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, 0, baseInstance); in drawArrays() 1813 mDeviceContext->Draw(clampedVertexCount, 0); in drawArrays() 1817 mDeviceContext->DrawInstanced(clampedVertexCount, adjustedInstanceCount, 0, baseInstance); in drawArrays() 1901 UINT clampedVertexCount = gl::clampCast<UINT>(indexRange.vertexCount()); in drawElements() local 1908 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, baseVertexAdjusted, in drawElements()
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