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Searched refs:clean_mask (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_resource.c90 if (res->clean_mask & (1 << level)) in virgl_res_needs_readback()
446 (vres->clean_mask & 1)) { in virgl_resource_transfer_map()
541 res->clean_mask = (1 << VR_MAX_TEXTURE_2D_LEVELS) - 1; in virgl_resource_create()
743 res->clean_mask &= ~1; in virgl_resource_dirty()
745 res->clean_mask &= ~(1 << level); in virgl_resource_dirty()
Dvirgl_resource.h55 uint16_t clean_mask; member