Searched refs:clean_mask (Results 1 – 2 of 2) sorted by relevance
90 if (res->clean_mask & (1 << level)) in virgl_res_needs_readback()446 (vres->clean_mask & 1)) { in virgl_resource_transfer_map()541 res->clean_mask = (1 << VR_MAX_TEXTURE_2D_LEVELS) - 1; in virgl_resource_create()743 res->clean_mask &= ~1; in virgl_resource_dirty()745 res->clean_mask &= ~(1 << level); in virgl_resource_dirty()
55 uint16_t clean_mask; member