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Searched refs:cleanup_shaders (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp37 static void cleanup_shaders(GrGLGpu* gpu, const SkTDArray<GrGLuint>& shaderIDs) { in cleanup_shaders() function
46 cleanup_shaders(gpu, shaderIDs); in cleanup_program()
453 cleanup_shaders(fGpu, shadersToDelete); in finalize()
635 cleanup_shaders(glGpu, shadersToDelete); in PrecompileProgram()
/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_zscan.c279 cleanup_shaders(struct vl_zscan *zscan) in cleanup_shaders() function
468 cleanup_shaders(zscan); in vl_zscan_init()
480 cleanup_shaders(zscan); in vl_zscan_cleanup()
Dvl_idct.c497 cleanup_shaders(struct vl_idct *idct) in cleanup_shaders() function
766 cleanup_shaders(idct); in vl_idct_init()
776 cleanup_shaders(idct); in vl_idct_cleanup()
Dvl_compositor.c102 static void cleanup_shaders(struct vl_compositor *c) in cleanup_shaders() function
464 cleanup_shaders(c); in vl_compositor_cleanup()
786 cleanup_shaders(c); in vl_compositor_init()