Searched refs:cleanup_shaders (Results 1 – 4 of 4) sorted by relevance
37 static void cleanup_shaders(GrGLGpu* gpu, const SkTDArray<GrGLuint>& shaderIDs) { in cleanup_shaders() function46 cleanup_shaders(gpu, shaderIDs); in cleanup_program()453 cleanup_shaders(fGpu, shadersToDelete); in finalize()635 cleanup_shaders(glGpu, shadersToDelete); in PrecompileProgram()
279 cleanup_shaders(struct vl_zscan *zscan) in cleanup_shaders() function468 cleanup_shaders(zscan); in vl_zscan_init()480 cleanup_shaders(zscan); in vl_zscan_cleanup()
497 cleanup_shaders(struct vl_idct *idct) in cleanup_shaders() function766 cleanup_shaders(idct); in vl_idct_init()776 cleanup_shaders(idct); in vl_idct_cleanup()
102 static void cleanup_shaders(struct vl_compositor *c) in cleanup_shaders() function464 cleanup_shaders(c); in vl_compositor_cleanup()786 cleanup_shaders(c); in vl_compositor_init()