/external/angle/src/libANGLE/renderer/ |
D | FramebufferImpl_mock.h | 35 MOCK_METHOD5(clearBufferfi, angle::Result(const gl::Context *, GLenum, GLint, GLfloat, GLint));
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D | FramebufferImpl.h | 63 virtual angle::Result clearBufferfi(const gl::Context *context,
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/external/angle/src/libANGLE/renderer/null/ |
D | FramebufferNULL.h | 48 angle::Result clearBufferfi(const gl::Context *context,
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D | FramebufferNULL.cpp | 76 angle::Result FramebufferNULL::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferNULL
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.h | 75 angle::Result clearBufferfi(const gl::Context *context,
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D | FramebufferD3D.cpp | 184 angle::Result FramebufferD3D::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferD3D
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/external/angle/src/libANGLE/renderer/gl/ |
D | FramebufferGL.h | 55 angle::Result clearBufferfi(const gl::Context *context,
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D | ClearMultiviewGL.cpp | 105 mFunctions->clearBufferfi(buffer, drawbuffer, depth, stencil); in genericClear()
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D | FramebufferGL.cpp | 615 angle::Result FramebufferGL::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferGL 630 functions->clearBufferfi(buffer, drawbuffer, depth, stencil); in clearBufferfi()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 34 dst->clearBufferfi = src.clearBufferfi;
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/external/angle/src/libANGLE/renderer/metal/ |
D | FrameBufferMtl.h | 61 angle::Result clearBufferfi(const gl::Context *context,
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.h | 88 angle::Result clearBufferfi(const gl::Context *context,
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 30 gl->clearBufferfi = &glClearBufferfi;
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D | glwInitES31Direct.inl | 34 gl->clearBufferfi = &glClearBufferfi;
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D | glwInitES32Direct.inl | 39 gl->clearBufferfi = &glClearBufferfi;
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D | glwInitES30.inl | 30 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
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D | glwInitGL31.inl | 31 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
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D | glwInitGL30.inl | 31 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
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D | glwFunctions.inl | 59 glClearBufferfiFunc clearBufferfi; variable
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 119 virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
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D | sglrContext.hpp | 107 …virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) = DE_NUL…
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D | sglrContextWrapper.cpp | 286 m_curCtx->clearBufferfi(buffer, drawbuffer, depth, stencil); in glClearBufferfi()
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/external/angle/src/libANGLE/ |
D | Context_gles_3_0_autogen.h | 24 void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); \
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D | Framebuffer.h | 353 angle::Result clearBufferfi(const Context *context,
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D | Framebuffer.cpp | 1625 angle::Result Framebuffer::clearBufferfi(const Context *context, in clearBufferfi() function in gl::Framebuffer 1639 ANGLE_TRY(mImpl->clearBufferfi(context, GL_DEPTH_STENCIL, drawbuffer, depth, stencil)); in clearBufferfi()
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