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Searched refs:clearBufferfi (Results 1 – 25 of 52) sorted by relevance

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/external/angle/src/libANGLE/renderer/
DFramebufferImpl_mock.h35 MOCK_METHOD5(clearBufferfi, angle::Result(const gl::Context *, GLenum, GLint, GLfloat, GLint));
DFramebufferImpl.h63 virtual angle::Result clearBufferfi(const gl::Context *context,
/external/angle/src/libANGLE/renderer/null/
DFramebufferNULL.h48 angle::Result clearBufferfi(const gl::Context *context,
DFramebufferNULL.cpp76 angle::Result FramebufferNULL::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferNULL
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.h75 angle::Result clearBufferfi(const gl::Context *context,
DFramebufferD3D.cpp184 angle::Result FramebufferD3D::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferD3D
/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.h55 angle::Result clearBufferfi(const gl::Context *context,
DClearMultiviewGL.cpp105 mFunctions->clearBufferfi(buffer, drawbuffer, depth, stencil); in genericClear()
DFramebufferGL.cpp615 angle::Result FramebufferGL::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferGL
630 functions->clearBufferfi(buffer, drawbuffer, depth, stencil); in clearBufferfi()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl34 dst->clearBufferfi = src.clearBufferfi;
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.h61 angle::Result clearBufferfi(const gl::Context *context,
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.h88 angle::Result clearBufferfi(const gl::Context *context,
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl30 gl->clearBufferfi = &glClearBufferfi;
DglwInitES31Direct.inl34 gl->clearBufferfi = &glClearBufferfi;
DglwInitES32Direct.inl39 gl->clearBufferfi = &glClearBufferfi;
DglwInitES30.inl30 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
DglwInitGL31.inl31 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
DglwInitGL30.inl31 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
DglwFunctions.inl59 glClearBufferfiFunc clearBufferfi; variable
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp119 virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
DsglrContext.hpp107 …virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) = DE_NUL…
DsglrContextWrapper.cpp286 m_curCtx->clearBufferfi(buffer, drawbuffer, depth, stencil); in glClearBufferfi()
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h24 void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); \
DFramebuffer.h353 angle::Result clearBufferfi(const Context *context,
DFramebuffer.cpp1625 angle::Result Framebuffer::clearBufferfi(const Context *context, in clearBufferfi() function in gl::Framebuffer
1639 ANGLE_TRY(mImpl->clearBufferfi(context, GL_DEPTH_STENCIL, drawbuffer, depth, stencil)); in clearBufferfi()

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