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Searched refs:clearDepthf (Results 1 – 25 of 59) sorted by relevance

123

/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp380 gl.clearDepthf (1.0f); in testPolygonOffset()
511 gl.clearDepthf (1.0f); in testPolygonOffset()
630 gl.clearDepthf (1.0f); in testPolygonOffset()
782 gl.clearDepthf (1.0f); in testPolygonOffset()
895 gl.clearDepthf (1.0f); in testPolygonOffset()
1012 gl.clearDepthf (1.0f); in testPolygonOffset()
1148 gl.clearDepthf (1.0f); // far in testPolygonOffset()
1164 gl.clearDepthf (0.0f); // far in testPolygonOffset()
Des2fClipControlTests.cpp1140 gl.clearDepthf(0.0f); in deinit()
1167 gl.clearDepthf(0.5); in iterate()
1329 gl.clearDepthf(0.0); in deinit()
1355 gl.clearDepthf(0.5f); in iterate()
Des2fDepthStencilClearTests.cpp284 gl.clearDepthf (1.0f); in renderGL()
300 gl.clearDepthf (clear->clearDepth); in renderGL()
Des2fDepthTests.cpp211 context.clearDepthf(1.0f); in render()
Des2fShaderInvarianceTests.cpp308 gl.clearDepthf (1.0f); in iterate()
/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp383 gl.clearDepthf (1.0f); in testPolygonOffset()
514 gl.clearDepthf (1.0f); in testPolygonOffset()
632 gl.clearDepthf (1.0f); in testPolygonOffset()
784 gl.clearDepthf (1.0f); in testPolygonOffset()
897 gl.clearDepthf (1.0f); in testPolygonOffset()
1014 gl.clearDepthf (1.0f); in testPolygonOffset()
1150 gl.clearDepthf (1.0f); // far in testPolygonOffset()
1166 gl.clearDepthf (0.0f); // far in testPolygonOffset()
Des3fDepthStencilClearTests.cpp287 gl.clearDepthf (1.0f); in renderGL()
303 gl.clearDepthf (clear->clearDepth); in renderGL()
Des3fDepthTests.cpp214 context.clearDepthf(1.0f); in render()
Des3fShaderInvarianceTests.cpp308 gl.clearDepthf (1.0f); in iterate()
/external/deqp/modules/egl/
DteglImageUtil.cpp402 GLU_CHECK_GLW_CALL(gl, clearDepthf(0.0f)); in initializeDepthRbo()
418 GLU_CHECK_GLW_CALL(gl, clearDepthf(depth)); in initializeDepthRbo()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl23 gl->clearDepthf = &glClearDepthf;
DglwInitES30Direct.inl35 gl->clearDepthf = &glClearDepthf;
DglwInitES20.inl23 gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
DglwInitES31Direct.inl39 gl->clearDepthf = &glClearDepthf;
DglwInitES32Direct.inl44 gl->clearDepthf = &glClearDepthf;
/external/deqp/modules/glshared/
DglsScissorTests.cpp252 gl.clearDepthf(1.0f); in iterate()
273 gl.clearDepthf(1.0f); in iterate()
472 gl.clearDepthf(0.0f); in render()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl39 dst->clearDepthf = src.clearDepthf;
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp112 virtual void clearDepthf (float depth);
DsglrContext.hpp100 virtual void clearDepthf (float depth) = DE_NULL;
DsglrContextWrapper.cpp256 m_curCtx->clearDepthf(depth); in glClearDepthf()
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp36 ASSIGN("glClearDepthf", clearDepthf); in initProcsDesktopGL()
1192 ASSIGN("glClearDepthfOES", clearDepthf); in initProcsDesktopGL()
1642 ASSIGN("glClearDepthf", clearDepthf); in initProcsDesktopGL()
2295 ASSIGN("glClearDepthf", clearDepthf); in initProcsGLES()
2825 clearDepthf = &glClearDepthfNULL; in initProcsDesktopGLNULL()
3979 clearDepthf = &glClearDepthfNULL; in initProcsDesktopGLNULL()
4429 clearDepthf = &glClearDepthfNULL; in initProcsDesktopGLNULL()
5081 clearDepthf = &glClearDepthfNULL; in initProcsGLESNULL()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp254 clearDepthf, in init()
/external/angle/src/libANGLE/
DContext_gles_2_0_autogen.h34 void clearDepthf(GLfloat d); \
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp774 gl.clearDepthf(1.0f); in renderToTextures()
1860 gl.clearDepthf(1.0f); in iterate()
2051 gl.clearDepthf(1.0f); in iterate()
2536 gl.clearDepthf(1.0f); in iterate()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp289 clearDepthf, in init()

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