/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 380 gl.clearDepthf (1.0f); in testPolygonOffset() 511 gl.clearDepthf (1.0f); in testPolygonOffset() 630 gl.clearDepthf (1.0f); in testPolygonOffset() 782 gl.clearDepthf (1.0f); in testPolygonOffset() 895 gl.clearDepthf (1.0f); in testPolygonOffset() 1012 gl.clearDepthf (1.0f); in testPolygonOffset() 1148 gl.clearDepthf (1.0f); // far in testPolygonOffset() 1164 gl.clearDepthf (0.0f); // far in testPolygonOffset()
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D | es2fClipControlTests.cpp | 1140 gl.clearDepthf(0.0f); in deinit() 1167 gl.clearDepthf(0.5); in iterate() 1329 gl.clearDepthf(0.0); in deinit() 1355 gl.clearDepthf(0.5f); in iterate()
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D | es2fDepthStencilClearTests.cpp | 284 gl.clearDepthf (1.0f); in renderGL() 300 gl.clearDepthf (clear->clearDepth); in renderGL()
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D | es2fDepthTests.cpp | 211 context.clearDepthf(1.0f); in render()
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D | es2fShaderInvarianceTests.cpp | 308 gl.clearDepthf (1.0f); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 383 gl.clearDepthf (1.0f); in testPolygonOffset() 514 gl.clearDepthf (1.0f); in testPolygonOffset() 632 gl.clearDepthf (1.0f); in testPolygonOffset() 784 gl.clearDepthf (1.0f); in testPolygonOffset() 897 gl.clearDepthf (1.0f); in testPolygonOffset() 1014 gl.clearDepthf (1.0f); in testPolygonOffset() 1150 gl.clearDepthf (1.0f); // far in testPolygonOffset() 1166 gl.clearDepthf (0.0f); // far in testPolygonOffset()
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D | es3fDepthStencilClearTests.cpp | 287 gl.clearDepthf (1.0f); in renderGL() 303 gl.clearDepthf (clear->clearDepth); in renderGL()
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D | es3fDepthTests.cpp | 214 context.clearDepthf(1.0f); in render()
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D | es3fShaderInvarianceTests.cpp | 308 gl.clearDepthf (1.0f); in iterate()
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 402 GLU_CHECK_GLW_CALL(gl, clearDepthf(0.0f)); in initializeDepthRbo() 418 GLU_CHECK_GLW_CALL(gl, clearDepthf(depth)); in initializeDepthRbo()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 23 gl->clearDepthf = &glClearDepthf;
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D | glwInitES30Direct.inl | 35 gl->clearDepthf = &glClearDepthf;
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D | glwInitES20.inl | 23 gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
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D | glwInitES31Direct.inl | 39 gl->clearDepthf = &glClearDepthf;
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D | glwInitES32Direct.inl | 44 gl->clearDepthf = &glClearDepthf;
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 252 gl.clearDepthf(1.0f); in iterate() 273 gl.clearDepthf(1.0f); in iterate() 472 gl.clearDepthf(0.0f); in render()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 39 dst->clearDepthf = src.clearDepthf;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 112 virtual void clearDepthf (float depth);
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D | sglrContext.hpp | 100 virtual void clearDepthf (float depth) = DE_NULL;
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D | sglrContextWrapper.cpp | 256 m_curCtx->clearDepthf(depth); in glClearDepthf()
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 36 ASSIGN("glClearDepthf", clearDepthf); in initProcsDesktopGL() 1192 ASSIGN("glClearDepthfOES", clearDepthf); in initProcsDesktopGL() 1642 ASSIGN("glClearDepthf", clearDepthf); in initProcsDesktopGL() 2295 ASSIGN("glClearDepthf", clearDepthf); in initProcsGLES() 2825 clearDepthf = &glClearDepthfNULL; in initProcsDesktopGLNULL() 3979 clearDepthf = &glClearDepthfNULL; in initProcsDesktopGLNULL() 4429 clearDepthf = &glClearDepthfNULL; in initProcsDesktopGLNULL() 5081 clearDepthf = &glClearDepthfNULL; in initProcsGLESNULL()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 254 clearDepthf, in init()
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/external/angle/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 34 void clearDepthf(GLfloat d); \
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 774 gl.clearDepthf(1.0f); in renderToTextures() 1860 gl.clearDepthf(1.0f); in iterate() 2051 gl.clearDepthf(1.0f); in iterate() 2536 gl.clearDepthf(1.0f); in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 289 clearDepthf, in init()
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