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Searched refs:clearFramebuffer (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DSurfaceGL.cpp50 ANGLE_TRY(blitter->clearFramebuffer(context, framebufferGL)); in initializeContents()
DBlitGL.h152 angle::Result clearFramebuffer(const gl::Context *context, FramebufferGL *source);
DBlitGL.cpp997 angle::Result BlitGL::clearFramebuffer(const gl::Context *context, FramebufferGL *source) in clearFramebuffer() function in rx::BlitGL
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h42 angle::Result clearFramebuffer(const gl::Context *context,
DFramebuffer11.cpp103 ANGLE_TRY(clearer->clearFramebuffer(context, presentPathFastClearParams, mState)); in clearImpl()
107 ANGLE_TRY(clearer->clearFramebuffer(context, clearParams, mState)); in clearImpl()
DClear11.cpp367 angle::Result Clear11::clearFramebuffer(const gl::Context *context, in clearFramebuffer() function in rx::Clear11
/external/angle/src/libANGLE/renderer/vulkan/doc/
DQueries.md55 current render pass the way `UtilsVk::clearFramebuffer` does, they must also ensure that they pause
/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.h224 angle::Result clearFramebuffer(ContextVk *contextVk,
DFramebufferVk.cpp2223 ANGLE_TRY(contextVk->getUtils().clearFramebuffer(contextVk, this, params)); in clearWithDraw()
2234 ANGLE_TRY(contextVk->getUtils().clearFramebuffer(contextVk, this, params)); in clearWithDraw()
DUtilsVk.cpp1975 angle::Result UtilsVk::clearFramebuffer(ContextVk *contextVk, in clearFramebuffer() function in rx::UtilsVk