Searched refs:clearFramebuffer (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | SurfaceGL.cpp | 50 ANGLE_TRY(blitter->clearFramebuffer(context, framebufferGL)); in initializeContents()
|
D | BlitGL.h | 152 angle::Result clearFramebuffer(const gl::Context *context, FramebufferGL *source);
|
D | BlitGL.cpp | 997 angle::Result BlitGL::clearFramebuffer(const gl::Context *context, FramebufferGL *source) in clearFramebuffer() function in rx::BlitGL
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.h | 42 angle::Result clearFramebuffer(const gl::Context *context,
|
D | Framebuffer11.cpp | 103 ANGLE_TRY(clearer->clearFramebuffer(context, presentPathFastClearParams, mState)); in clearImpl() 107 ANGLE_TRY(clearer->clearFramebuffer(context, clearParams, mState)); in clearImpl()
|
D | Clear11.cpp | 367 angle::Result Clear11::clearFramebuffer(const gl::Context *context, in clearFramebuffer() function in rx::Clear11
|
/external/angle/src/libANGLE/renderer/vulkan/doc/ |
D | Queries.md | 55 current render pass the way `UtilsVk::clearFramebuffer` does, they must also ensure that they pause
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.h | 224 angle::Result clearFramebuffer(ContextVk *contextVk,
|
D | FramebufferVk.cpp | 2223 ANGLE_TRY(contextVk->getUtils().clearFramebuffer(contextVk, this, params)); in clearWithDraw() 2234 ANGLE_TRY(contextVk->getUtils().clearFramebuffer(contextVk, this, params)); in clearWithDraw()
|
D | UtilsVk.cpp | 1975 angle::Result UtilsVk::clearFramebuffer(ContextVk *contextVk, in clearFramebuffer() function in rx::UtilsVk
|