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Searched refs:clearShaderUniformDirtyBit (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp184 programVk->clearShaderUniformDirtyBit(shaderType); in updateUniforms()
DProgramVk.h121 void clearShaderUniformDirtyBit(gl::ShaderType shaderType) in clearShaderUniformDirtyBit() function