Searched refs:clearVal (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/swrast/ |
D | s_depth.c | 578 GLushort clearVal = 0; in _swrast_clear_depth_buffer() local 579 _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); in _swrast_clear_depth_buffer() 580 if (clearVal == 0xffff && width * 2 == rowStride) { in _swrast_clear_depth_buffer() 588 row[j] = clearVal; in _swrast_clear_depth_buffer() 599 GLuint clearVal = 0; in _swrast_clear_depth_buffer() local 600 _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); in _swrast_clear_depth_buffer() 604 row[j] = clearVal; in _swrast_clear_depth_buffer() 616 GLuint clearVal = 0; in _swrast_clear_depth_buffer() local 625 _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); in _swrast_clear_depth_buffer() 629 row[j] = (row[j] & mask) | clearVal; in _swrast_clear_depth_buffer() [all …]
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | tilemgr.cpp | 310 uint8_t clearVal = (uint8_t)(pHotTile->clearData[0]); in ClearStencilHotTile() local 312 simd16scalari valS = _simd16_set1_epi8(clearVal); in ClearStencilHotTile()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineExtendedDynamicStateTests.cpp | 2702 for (const auto clearVal : op.clearValues) in createExtendedDynamicStateTests() local 2707 const int refVal = clearVal + delta; in createExtendedDynamicStateTests() 2715 const bool wouldPass = stencilPasses(compare.compareOp, clearVal, refValU8); in createExtendedDynamicStateTests() 2823 config.clearStencilValue = clearVal; in createExtendedDynamicStateTests() 2840 config.expectedStencil = stencilResult(op.stencilOp, clearVal, refValU8, kMinVal, kMaxVal); in createExtendedDynamicStateTests() 2846 + "_clear_" + de::toString(static_cast<int>(clearVal)) in createExtendedDynamicStateTests()
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_command_buffer.mm | 1877 double clearVal) 1883 mCachedRenderPassDescObjC.get().depthAttachment.clearDepth = clearVal; 1889 uint32_t clearVal) 1895 mCachedRenderPassDescObjC.get().stencilAttachment.clearStencil = clearVal;
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D | FrameBufferMtl.mm | 1121 MTLClearColor clearVal; 1122 OverrideMTLClearColor(texture, clearOpts.clearColor.value(), &clearVal); 1124 encoder->setColorLoadAction(MTLLoadActionClear, clearVal, colorIndexGL);
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