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Searched refs:clearVal (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_depth.c578 GLushort clearVal = 0; in _swrast_clear_depth_buffer() local
579 _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); in _swrast_clear_depth_buffer()
580 if (clearVal == 0xffff && width * 2 == rowStride) { in _swrast_clear_depth_buffer()
588 row[j] = clearVal; in _swrast_clear_depth_buffer()
599 GLuint clearVal = 0; in _swrast_clear_depth_buffer() local
600 _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); in _swrast_clear_depth_buffer()
604 row[j] = clearVal; in _swrast_clear_depth_buffer()
616 GLuint clearVal = 0; in _swrast_clear_depth_buffer() local
625 _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); in _swrast_clear_depth_buffer()
629 row[j] = (row[j] & mask) | clearVal; in _swrast_clear_depth_buffer()
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dtilemgr.cpp310 uint8_t clearVal = (uint8_t)(pHotTile->clearData[0]); in ClearStencilHotTile() local
312 simd16scalari valS = _simd16_set1_epi8(clearVal); in ClearStencilHotTile()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineExtendedDynamicStateTests.cpp2702 for (const auto clearVal : op.clearValues) in createExtendedDynamicStateTests() local
2707 const int refVal = clearVal + delta; in createExtendedDynamicStateTests()
2715 const bool wouldPass = stencilPasses(compare.compareOp, clearVal, refValU8); in createExtendedDynamicStateTests()
2823 config.clearStencilValue = clearVal; in createExtendedDynamicStateTests()
2840 config.expectedStencil = stencilResult(op.stencilOp, clearVal, refValU8, kMinVal, kMaxVal); in createExtendedDynamicStateTests()
2846 + "_clear_" + de::toString(static_cast<int>(clearVal)) in createExtendedDynamicStateTests()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.mm1877 double clearVal)
1883 mCachedRenderPassDescObjC.get().depthAttachment.clearDepth = clearVal;
1889 uint32_t clearVal)
1895 mCachedRenderPassDescObjC.get().stencilAttachment.clearStencil = clearVal;
DFrameBufferMtl.mm1121 MTLClearColor clearVal;
1122 OverrideMTLClearColor(texture, clearOpts.clearColor.value(), &clearVal);
1124 encoder->setColorLoadAction(MTLLoadActionClear, clearVal, colorIndexGL);