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Searched refs:clearWithDraw (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_render_utils.h196 angle::Result clearWithDraw(const gl::Context *context,
595 angle::Result clearWithDraw(const gl::Context *context,
DFrameBufferMtl.mm1046 return clearWithDraw(context, clearColorBuffers, clearOpts);
1141 angle::Result FramebufferMtl::clearWithDraw(const gl::Context *context,
1153 return display->getUtils().clearWithDraw(context, encoder, clearOpts);
1167 ANGLE_TRY(display->getUtils().clearWithDraw(context, encoder, overrideClearOps));
1197 ANGLE_TRY(display->getUtils().clearWithDraw(context, encoder, overrideClearOps));
1260 return clearWithDraw(context, clearColorBuffers, clearOpts);
DFrameBufferMtl.h151 angle::Result clearWithDraw(const gl::Context *context,
Dmtl_utils.mm401 // If there are some channels don't need to be initialized, we must use clearWithDraw.
426 contextMtl->getDisplay()->getUtils().clearWithDraw(context, encoder, clearParams));
Dmtl_render_utils.mm1000 angle::Result RenderUtils::clearWithDraw(const gl::Context *context,
1013 return mClearUtils[index].clearWithDraw(context, cmdEncoder, params);
1384 angle::Result ClearUtils::clearWithDraw(const gl::Context *context,
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.h203 angle::Result clearWithDraw(ContextVk *contextVk,
DFramebufferVk.cpp614 return clearWithDraw(contextVk, scissoredRenderArea, clearColorBuffers, clearDepthWithDraw, in clearImpl()
2178 angle::Result FramebufferVk::clearWithDraw(ContextVk *contextVk, in clearWithDraw() function in rx::FramebufferVk
/external/skia/src/gpu/
DGrSurfaceDrawContext.cpp897 bool clearWithDraw = this->caps()->performStencilClearsAsDraws() || in internalStencilClear() local
899 if (clearWithDraw) { in internalStencilClear()