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Searched refs:client_pos (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/frontends/wgl/
Dstw_framebuffer.c123 POINT client_pos; in stw_framebuffer_get_size() local
162 client_pos.x = 0; in stw_framebuffer_get_size()
163 client_pos.y = 0; in stw_framebuffer_get_size()
164 if (ClientToScreen(fb->hWnd, &client_pos) && in stw_framebuffer_get_size()
166 fb->client_rect.left = client_pos.x - window_rect.left; in stw_framebuffer_get_size()
167 fb->client_rect.top = client_pos.y - window_rect.top; in stw_framebuffer_get_size()
177 __FUNCTION__, client_pos.x, client_pos.y); in stw_framebuffer_get_size()