Searched refs:colCount (Results 1 – 6 of 6) sorted by relevance
517 int colCount = 1, lineCount = 1; in ShowAllTypes() local537 if ((colCount % NUM_COLUMNS) == 0) { in ShowAllTypes()548 colCount++; in ShowAllTypes()
349 int32_t rowCount, colCount; in test4117335() local350 const UnicodeString **zones = symbols->getZoneStrings(rowCount, colCount); in test4117335()
262 int colCount = VariableColumnCount(varying.type); in getFragDataLocation() local264 return varying.registerIndex + (rowCount > 1 ? colCount * subscript : subscript); in getFragDataLocation()1244 int colCount = VariableColumnCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback() local1245 int nbRegs = rowCount > 1 ? colCount * size : size; in applyTransformFeedback()1246 int nbComponentsPerReg = rowCount > 1 ? rowCount : colCount; in applyTransformFeedback()1247 int componentStride = rowCount * colCount * size; in applyTransformFeedback()1277 int colCount = VariableColumnCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback() local1278 int nbRegs = rowCount > 1 ? colCount * size : size; in applyTransformFeedback()1279 int nbComponentsPerReg = rowCount > 1 ? rowCount : colCount; in applyTransformFeedback()1284 totalComponents += rowCount * colCount * size; in applyTransformFeedback()[all …]
3611 const deUint32 colCount = 4; in initAccelerationStructures() local3617 tcu::Matrix<float, rowCount, colCount> m; in initAccelerationStructures()3631 for (deUint32 colNdx = 0; colNdx < colCount; ++colNdx) in initAccelerationStructures()3633 const deUint32 zNdx = rowNdx * colCount + colNdx; in initAccelerationStructures()3827 const deUint32 colCount = 4; in initAccelerationStructures() local3833 tcu::Matrix<float, rowCount, colCount> m; in initAccelerationStructures()3847 for (deUint32 colNdx = 0; colNdx < colCount; ++colNdx) in initAccelerationStructures()3849 const deUint32 zNdx = rowNdx * colCount + colNdx; in initAccelerationStructures()
2139 const deUint32 colCount = 4; in expectedMatrixValuesBuffer() local2162 tcu::Matrix<float, rowCount, colCount> m; in expectedMatrixValuesBuffer()2172 for (deUint32 colNdx = 0; colNdx < colCount; ++colNdx) in expectedMatrixValuesBuffer()2174 const deUint32 z = rowNdx * colCount + colNdx; in expectedMatrixValuesBuffer()
282 const uint8_t colCount = static_cast<uint8_t>(gl::VariableColumnCount(attribute.type)); in AssignAttributeLocations() local284 const bool isMatrix = colCount > 1 && rowCount > 1; in AssignAttributeLocations()286 const uint8_t componentCount = isMatrix ? rowCount : colCount; in AssignAttributeLocations()287 const uint8_t locationCount = isMatrix ? colCount : rowCount; in AssignAttributeLocations()