/external/tcpdump/tests/ |
D | sflow_multiple_counter_30_pdus.out | 12 align errors 0, fcs errors 0, single collision 0, multiple collision 0, test error 0 13 deferred 0, late collision 0, excessive collision 0, mac trans error 0 24 align errors 0, fcs errors 0, single collision 0, multiple collision 0, test error 0 25 deferred 0, late collision 0, excessive collision 0, mac trans error 0 36 align errors 0, fcs errors 0, single collision 0, multiple collision 0, test error 0 37 deferred 0, late collision 0, excessive collision 0, mac trans error 0 48 align errors 0, fcs errors 0, single collision 0, multiple collision 0, test error 0 49 deferred 0, late collision 0, excessive collision 0, mac trans error 0 60 align errors 0, fcs errors 0, single collision 0, multiple collision 0, test error 0 61 deferred 0, late collision 0, excessive collision 0, mac trans error 0 [all …]
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/external/e2fsprogs/tests/f_inode_ea_collision/ |
D | expect.1 | 2 Inode 12 extended attribute is corrupt (allocation collision). Clear? yes 4 Inode 13 extended attribute is corrupt (allocation collision). Clear? yes 6 Inode 14 extended attribute is corrupt (allocation collision). Clear? yes
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/external/replicaisland/src/com/replica/replicaisland/ |
D | BackgroundCollisionComponent.java | 140 CollisionSystem collision = sSystemRegistry.collisionSystem; in update() local 141 if (collision != null) { in update() 234 if (collision.castRay(mRayStart, mRayEnd, mFilterDirection, mVerticalHitPoint, in update() 266 if (collision.castRay(mRayStart, mRayEnd, mFilterDirection, mHorizontalHitPoint, in update() 329 CollisionSystem collision = sSystemRegistry.collisionSystem; in sweepHorizontal() local 348 if (collision.castRay(previousPosition, mTestPointEnd, mFilterDirection, in sweepHorizontal() 364 CollisionSystem collision = sSystemRegistry.collisionSystem; in sweepVertical() local 380 if (collision.castRay(previousPosition, mTestPointEnd, mFilterDirection, in sweepVertical()
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D | DynamicCollisionComponent.java | 52 GameObjectCollisionSystem collision = sSystemRegistry.gameObjectCollisionSystem; in update() local 53 if (collision != null && mBoundingVolume.getRadius() > 0.0f) { in update() 54 … collision.registerForCollisions((GameObject)parent, mHitReactionComponent, mBoundingVolume, in update()
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D | SimpleCollisionComponent.java | 55 final CollisionSystem collision = sSystemRegistry.collisionSystem; in update() local 56 if (collision != null) { in update() 57 final boolean hit = collision.castRay(mPreviousPosition, mCurrentPosition, in update()
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D | SolidSurfaceComponent.java | 83 CollisionSystem collision = sSystemRegistry.collisionSystem; in update() local 90 if (collision != null && surfaceCount > 0) { in update() 127 collision.addTemporarySurface(start, end, normal, parentObject); in update()
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D | LevelSystem.java | 160 CollisionSystem collision = sSystemRegistry.collisionSystem; in loadLevel() local 161 if (collision != null) { in loadLevel() 162 collision.initialize(world, mTileWidth, mTileHeight); in loadLevel()
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D | GameObjectFactory.java | 1247 DynamicCollisionComponent collision 1249 sprite.setCollisionComponent(collision); 1253 collision.setHitReactionComponent(hitReact); 1287 object.add(collision); 1426 DynamicCollisionComponent collision 1428 sprite.setCollisionComponent(collision); 1432 collision.setHitReactionComponent(hitReact); 1465 object.add(collision); 1640 DynamicCollisionComponent collision 1642 sprite.setCollisionComponent(collision); [all …]
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D | Game.java | 122 CollisionSystem collision = new CollisionSystem(); in bootstrap() local 123 BaseObject.sSystemRegistry.collisionSystem = collision; in bootstrap() 145 collision.loadCollisionTiles(context.getResources().openRawResource(R.raw.collision)); in bootstrap() 237 gameRoot.add(collision); in bootstrap()
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/external/e2fsprogs/tests/f_ea_value_crash/ |
D | expect.1 | 4 Inode 12 extended attribute is corrupt (allocation collision). Clear? yes 6 Inode 13 extended attribute is corrupt (allocation collision). Clear? yes
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/external/llvm-project/clang/test/CodeGenCXX/ |
D | mangle-lambda-explicit-template-params.cpp | 44 inline void collision() { in collision() function 55 void use_collision() { collision(); } in use_collision()
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/external/llvm-project/lld/test/COFF/ |
D | pdb-globals-dia-vfunc-collision.test | 27 clang-cl /Z7 /GS- /GR- /c main.cpp /Foglobals-dia-vfunc-collision.obj 29 RUN: lld-link /debug /nodefaultlib /entry:main /out:%t.exe %S/Inputs/globals-dia-vfunc-collision.obj
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/external/replicaisland/ |
D | README.TXT | 24 …eComponents as children. GameComponents implement individual features (collision detection, anima… 32 res/raw/collision.bin: This is the raw collision data. Line segments and normals. 34 …e to run and is probably the worst code in the entire project. res/raw/collision.bin is the binar…
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/external/python/cryptography/docs/hazmat/primitives/ |
D | cryptographic-hashes.rst | 195 collision resistance and lengths shorter than 128 bit (16 bytes) will 210 collision resistance and lengths shorter than 256 bit (32 bytes) will 223 SHA-1 is a deprecated hash algorithm that has practical known collision 231 vulnerable to practical collision attacks, and collisions have been 239 MD5 is a deprecated hash algorithm that has practical known collision 246 message digest and has practical known collision attacks.
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/external/e2fsprogs/tests/f_itable_collision/ |
D | name | 1 collision between IND/extent tree blocks and inode table
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/external/python/cpython3/Objects/ |
D | dictnotes.txt | 129 entries as a first step in collision resolution. Unfortunately, the 130 introduction of any regularity into collision searches results in more 139 more popular entries *and* their collision chains tend to remain in cache. 141 To exploit cache locality, change the collision resolution section
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/external/llvm-project/llvm/test/TableGen/ |
D | TemplateArgRename.td | 4 // Make sure there is no collision between XX and XX.
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/external/llvm/test/TableGen/ |
D | TemplateArgRename.td | 4 // Make sure there is no collision between XX and XX.
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/external/mesa3d/src/amd/vulkan/ |
D | vulkan.sym | 14 # That may cause symbol collision, so explicitly demote everything.
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/external/llvm/test/Assembler/ |
D | 2002-03-08-NameCollision2.ll | 4 ; Another name collision problem. Here the problem was that if a forward
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/external/llvm-project/llvm/test/Assembler/ |
D | 2002-03-08-NameCollision2.ll | 4 ; Another name collision problem. Here the problem was that if a forward
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/external/boringssl/src/third_party/wycheproof_testvectors/ |
D | hkdf_sha384_test.txt | 195 # output collision for different salts 205 # output collision for different salts 484 # output collision for different salts 494 # output collision for different salts 773 # output collision for different salts 783 # output collision for different salts
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D | hkdf_sha512_test.txt | 195 # output collision for different salts 205 # output collision for different salts 484 # output collision for different salts 494 # output collision for different salts 773 # output collision for different salts 783 # output collision for different salts
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D | hkdf_sha256_test.txt | 227 # output collision for different salts 237 # output collision for different salts 516 # output collision for different salts 526 # output collision for different salts 829 # output collision for different salts 839 # output collision for different salts
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D | hkdf_sha1_test.txt | 239 # output collision for different salts 249 # output collision for different salts 552 # output collision for different salts 562 # output collision for different salts 841 # output collision for different salts 851 # output collision for different salts
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