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Searched refs:color4 (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
DClear11.hlsl145 float4 color4 : SV_TARGET4;
155 float4 color4 : SV_TARGET4;
166 float4 color4 : SV_TARGET4;
178 float4 color4 : SV_TARGET4;
221 uint4 color4 : SV_TARGET4;
231 uint4 color4 : SV_TARGET4;
242 uint4 color4 : SV_TARGET4;
254 uint4 color4 : SV_TARGET4;
297 int4 color4 : SV_TARGET4;
307 int4 color4 : SV_TARGET4;
[all …]
/external/pdfium/core/fxge/
Dcfx_color.h23 float color4 = 0.0f)
28 fColor4(color4) {} in nColorType()
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp901 fog.color4[0][0] = fogR; in setFogColor()
902 fog.color4[0][1] = fogR; in setFogColor()
903 fog.color4[0][2] = fogR; in setFogColor()
904 fog.color4[0][3] = fogR; in setFogColor()
906 fog.color4[1][0] = fogG; in setFogColor()
907 fog.color4[1][1] = fogG; in setFogColor()
908 fog.color4[1][2] = fogG; in setFogColor()
909 fog.color4[1][3] = fogG; in setFogColor()
911 fog.color4[2][0] = fogB; in setFogColor()
912 fog.color4[2][1] = fogB; in setFogColor()
[all …]
DPixelProcessor.hpp169 word4 color4[3]; member
/external/deqp-deps/glslang/Test/
Dspv.meshShaderPerViewUserDefined.mesh26 vec4 color4;
57 b[iid].color4 = vec4(4.0);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.meshShaderPerViewUserDefined.mesh26 vec4 color4;
57 b[iid].color4 = vec4(4.0);
/external/clang/test/CodeGenCXX/
Dmangle-ms.cpp211 extern RGB const ((color4)[5]) = {};
/external/llvm-project/clang/test/CodeGenCXX/
Dmangle-ms.cpp216 extern RGB const ((color4)[5]) = {};
/external/llvm-project/llvm/test/Demangle/
Dms-mangle.test195 ; undname prints `double const (* color4)[3]`, but this is a bug in undname.
196 ?color4@@3QAY02$$CBNA
197 ; CHECK: double const (*const color4)[3]
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.meshShaderPerViewUserDefined.mesh.out27 MemberName 31(block) 3 "color4"
/external/deqp-deps/glslang/Test/baseResults/
Dspv.meshShaderPerViewUserDefined.mesh.out27 MemberName 31(block) 3 "color4"
/external/swiftshader/src/Shader/
DPixelPipeline.cpp1194 …current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[0])))… in fogBlend()
1195 …current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[1])))… in fogBlend()
1196 …current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[2])))… in fogBlend()