Searched refs:colorConversionMap (Results 1 – 1 of 1) sorted by relevance
488 static ColorConversionMap colorConversionMap; in generateTextureData() local489 if (colorConversionMap.empty()) in generateTextureData()491 colorConversionMap[GL_BYTE] = &convertByte; in generateTextureData()492 colorConversionMap[GL_UNSIGNED_BYTE] = &convertUByte; in generateTextureData()493 colorConversionMap[GL_HALF_FLOAT] = &convertHFloat; in generateTextureData()494 colorConversionMap[GL_HALF_FLOAT_OES] = &convertHFloat; in generateTextureData()495 colorConversionMap[GL_FLOAT] = &convertFloat; in generateTextureData()496 colorConversionMap[GL_SHORT] = &convertShort; in generateTextureData()497 colorConversionMap[GL_UNSIGNED_SHORT] = &convertUShort; in generateTextureData()498 colorConversionMap[GL_INT] = &convertInt; in generateTextureData()[all …]