Searched refs:colorEndpointNdx (Results 1 – 1 of 1) sorted by relevance
1422 …const int colorEndpointNdx = numPartitions == 1 ? 0 : computeTexelPartition(partitionIndexSeed,… in setTexelColors() local1423 DE_ASSERT(colorEndpointNdx < numPartitions); in setTexelColors()1424 const UVec4& e0 = colorEndpoints[colorEndpointNdx].e0; in setTexelColors()1425 const UVec4& e1 = colorEndpoints[colorEndpointNdx].e1; in setTexelColors()1428 if (isLDRMode && isHDREndpoint[colorEndpointNdx]) in setTexelColors()1451 …if (!isHDREndpoint[colorEndpointNdx] || (channelNdx == 3 && colorEndpointModes[colorEndpointNdx] =… in setTexelColors()