Searched refs:colorRExpression (Results 1 – 1 of 1) sorted by relevance
200 string colorRExpression; in init() local207 colorRExpression = "float(gl_InstanceID)/" + numInstancesStr; in init()229 colorRExpression = "a_instanceR" + swizzleFirst; in init()231 …colorRExpression = "(float(a_instanceR" + swizzleFirst + ") - " + floatIntBiasStr + ") / " + float… in init()233 …colorRExpression = "(float(a_instanceR" + swizzleFirst + ") - " + floatUintBiasStr + ") / " + floa… in init()235 colorRExpression = "a_instanceR[0][0]"; in init()271 DE_ASSERT(!colorRExpression.empty()); in init()284 " v_color.r = " + colorRExpression + ";\n" in init()