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Searched refs:colorRenderTarget (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp273 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndexGL]; in HasResolveAttachment() local
274 if (colorRenderTarget->hasResolveAttachment()) in HasResolveAttachment()
304 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndexGL]; in IsAnyAttachment3DWithoutAllLayers() local
305 ASSERT(colorRenderTarget); in IsAnyAttachment3DWithoutAllLayers()
307 const vk::ImageHelper &image = colorRenderTarget->getImageForRenderPass(); in IsAnyAttachment3DWithoutAllLayers()
1350 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndexGL]; in updateLayerCount() local
1351 ASSERT(colorRenderTarget); in updateLayerCount()
1352 layerCount = std::min(layerCount, colorRenderTarget->getLayerCount()); in updateLayerCount()
1622 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndexGL]; in invalidateImpl() local
1623 ASSERT(colorRenderTarget); in invalidateImpl()
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DUtilsVk.cpp3126 RenderTargetVk *colorRenderTarget = framebuffer->getColorDrawRenderTarget(colorIndexGL); in unresolve() local
3128 ASSERT(colorRenderTarget->hasResolveAttachment()); in unresolve()
3129 ASSERT(colorRenderTarget->isImageTransient()); in unresolve()
3131 colorSrc[colorIndexVk.get()] = &colorRenderTarget->getResolveImageForRenderPass(); in unresolve()
3133 colorRenderTarget->getResolveImageView(contextVk, &colorSrcView[colorIndexVk.get()])); in unresolve()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1266 const RenderTarget9 *colorRenderTarget = colorRenderTargetIn; in applyRenderTarget() local
1267 if (colorRenderTarget == nullptr) in applyRenderTarget()
1269 ANGLE_TRY(getNullColorRenderTarget(context, depthStencilRenderTarget, &colorRenderTarget)); in applyRenderTarget()
1271 ASSERT(colorRenderTarget != nullptr); in applyRenderTarget()
1278 unsigned int renderTargetSerial = colorRenderTarget->getSerial(); in applyRenderTarget()
1282 IDirect3DSurface9 *renderTargetSurface = colorRenderTarget->getSurface(); in applyRenderTarget()
1288 renderTargetWidth = colorRenderTarget->getWidth(); in applyRenderTarget()
1289 renderTargetHeight = colorRenderTarget->getHeight(); in applyRenderTarget()
1290 renderTargetFormat = colorRenderTarget->getD3DFormat(); in applyRenderTarget()
1908 const RenderTarget9 *colorRenderTarget, in clear() argument
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DRenderer9.h130 const RenderTarget9 *colorRenderTarget,
150 const RenderTarget9 *colorRenderTarget,
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm978 const RenderTargetMtl *colorRenderTarget = mColorRenderTargets[colorIndexGL];
980 if (colorRenderTarget)
982 colorRenderTarget->toRenderPassAttachmentDesc(&colorAttachment);
985 desc.sampleCount = std::max(desc.sampleCount, colorRenderTarget->getRenderSamples());
989 mRenderPassFirstColorAttachmentFormat = colorRenderTarget->getFormat();
991 else if (colorRenderTarget->getFormat())
994 colorRenderTarget->getFormat()->actualAngleFormat().isSint() ||
996 colorRenderTarget->getFormat()->actualAngleFormat().isUint())