Searched refs:colorRenderTarget (Results 1 – 5 of 5) sorted by relevance
273 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndexGL]; in HasResolveAttachment() local274 if (colorRenderTarget->hasResolveAttachment()) in HasResolveAttachment()304 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndexGL]; in IsAnyAttachment3DWithoutAllLayers() local305 ASSERT(colorRenderTarget); in IsAnyAttachment3DWithoutAllLayers()307 const vk::ImageHelper &image = colorRenderTarget->getImageForRenderPass(); in IsAnyAttachment3DWithoutAllLayers()1350 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndexGL]; in updateLayerCount() local1351 ASSERT(colorRenderTarget); in updateLayerCount()1352 layerCount = std::min(layerCount, colorRenderTarget->getLayerCount()); in updateLayerCount()1622 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndexGL]; in invalidateImpl() local1623 ASSERT(colorRenderTarget); in invalidateImpl()[all …]
3126 RenderTargetVk *colorRenderTarget = framebuffer->getColorDrawRenderTarget(colorIndexGL); in unresolve() local3128 ASSERT(colorRenderTarget->hasResolveAttachment()); in unresolve()3129 ASSERT(colorRenderTarget->isImageTransient()); in unresolve()3131 colorSrc[colorIndexVk.get()] = &colorRenderTarget->getResolveImageForRenderPass(); in unresolve()3133 colorRenderTarget->getResolveImageView(contextVk, &colorSrcView[colorIndexVk.get()])); in unresolve()
1266 const RenderTarget9 *colorRenderTarget = colorRenderTargetIn; in applyRenderTarget() local1267 if (colorRenderTarget == nullptr) in applyRenderTarget()1269 ANGLE_TRY(getNullColorRenderTarget(context, depthStencilRenderTarget, &colorRenderTarget)); in applyRenderTarget()1271 ASSERT(colorRenderTarget != nullptr); in applyRenderTarget()1278 unsigned int renderTargetSerial = colorRenderTarget->getSerial(); in applyRenderTarget()1282 IDirect3DSurface9 *renderTargetSurface = colorRenderTarget->getSurface(); in applyRenderTarget()1288 renderTargetWidth = colorRenderTarget->getWidth(); in applyRenderTarget()1289 renderTargetHeight = colorRenderTarget->getHeight(); in applyRenderTarget()1290 renderTargetFormat = colorRenderTarget->getD3DFormat(); in applyRenderTarget()1908 const RenderTarget9 *colorRenderTarget, in clear() argument[all …]
130 const RenderTarget9 *colorRenderTarget,150 const RenderTarget9 *colorRenderTarget,
978 const RenderTargetMtl *colorRenderTarget = mColorRenderTargets[colorIndexGL];980 if (colorRenderTarget)982 colorRenderTarget->toRenderPassAttachmentDesc(&colorAttachment);985 desc.sampleCount = std::max(desc.sampleCount, colorRenderTarget->getRenderSamples());989 mRenderPassFirstColorAttachmentFormat = colorRenderTarget->getFormat();991 else if (colorRenderTarget->getFormat())994 colorRenderTarget->getFormat()->actualAngleFormat().isSint() ||996 colorRenderTarget->getFormat()->actualAngleFormat().isUint())