Searched refs:color_depth (Results 1 – 7 of 7) sorted by relevance
113 LZWEncoder(int width, int height, byte[] pixels, int color_depth) { in LZWEncoder() argument117 initCodeSize = Math.max(2, color_depth); in LZWEncoder()
73 uint32_t color_depth; member
823 scrn->base.color_depth = geom_reply->depth; in vl_dri3_screen_create()
45 uint32_t color_depth; member171 uint32_t color_depth, in coeffs_to_lut() argument180 mask = ((1 << color_depth) - 1) << 8; in coeffs_to_lut()218 data->color_depth, 0); in set_degamma()231 data->color_depth, 0); in set_gamma()921 data->color_depth = 8; in run_tests_for_pipe()922 delta = 1.0 / (1 << data->color_depth); in run_tests_for_pipe()
650 u32 color_depth; member
768 bpp = (edp->color_depth >> (i * 2)) & 3; in dump_edp()
83 vlsurface->send_to_X = dev->vscreen->color_depth == 24 && in vlVdpOutputSurfaceCreate()