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Searched refs:colorbuffers (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp56 const gl::AttachmentList &colorbuffers = framebuffer11->getColorAttachmentsForRender(context); in GetBlendStateKey() local
61 ASSERT(colorbuffers.size() == colorAttachmentsForRenderMask.count()); in GetBlendStateKey()
70 ASSERT(keyBlendIndex < colorbuffers.size()); in GetBlendStateKey()
71 const gl::FramebufferAttachment *attachment = colorbuffers[keyBlendIndex]; in GetBlendStateKey()
/external/mesa3d/docs/relnotes/
D10.1.2.rst127 - r300g: don't crash when getting NULL colorbuffers
128 - st/mesa: remove trailing NULL colorbuffers
D10.0.2.rst118 - st/mesa: fix glClear with multiple colorbuffers and different formats
D7.10.rst2275 - r300g: add support for R8G8 colorbuffers
2276 - r300g: add support for L8A8 colorbuffers
D20.3.0.rst1284 - llvmpipe: blend has effects even if no colorbuffers.
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp3126 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context); in updateCachedOutputLayout() local
3128 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment) in updateCachedOutputLayout()
3130 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment]; in updateCachedOutputLayout()