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Searched refs:combinedESLimit (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp637 GLint combinedESLimit = 0; in CapCombinedLimitToESShaders() local
640 combinedESLimit += perShaderLimit[shaderType]; in CapCombinedLimitToESShaders()
643 *combinedLimit = std::min(*combinedLimit, combinedESLimit); in CapCombinedLimitToESShaders()