Searched refs:combinedImageUniforms (Results 1 – 1 of 1) sorted by relevance
1526 GLuint combinedImageUniforms = 0u; in linkImpl() local1528 mState.mUniformLocationBindings, &combinedImageUniforms, in linkImpl()1547 if (combinedImageUniforms + combinedShaderStorageBlocks > in linkImpl()1577 GLuint combinedImageUniforms = 0u; in linkImpl() local1579 mState.mUniformLocationBindings, &combinedImageUniforms, in linkImpl()1599 context->getClientVersion(), combinedImageUniforms, in linkImpl()3574 void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms) in linkSamplerAndImageBindings() argument3576 ASSERT(combinedImageUniforms); in linkSamplerAndImageBindings()3619 *combinedImageUniforms = 0u; in linkSamplerAndImageBindings()3650 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize; in linkSamplerAndImageBindings()