Searched refs:combinedUniformBlocksCount (Results 1 – 1 of 1) sorted by relevance
3889 GLuint combinedUniformBlocksCount = 0u; in linkInterfaceBlocks() local3907 shaderType, sh::BlockType::BLOCK_UNIFORM, &combinedUniformBlocksCount, infoLog)) in linkInterfaceBlocks()3917 if (combinedUniformBlocksCount > static_cast<GLuint>(caps.maxCombinedUniformBlocks)) in linkInterfaceBlocks()